STEAM Sports Foundation to Concentrate on Summits & Scholarships
As workforce development becomes ever more the mantra for Corporate America, the search for talent with solid STEAM backgrounds becomes more and more vital. While the traditional methods of sports marketing, communications and broadcast journalism still have their place in sports and entertainment, more and more companies, teams and sports organizations are searching for those with degrees in engineering, computer science, neuroscience, gaming and others.
Through summits and scholarships, the foundation is dedicated toward showing tomorrow’s workforce career opportunities that are available via science, technology, engineering, arts and math via employers seeking innovative backgrounds.
One key scholarship emphasis is on the under-served demographics of minorities, women and the economically-challenged.
For more information about contributions to summits or scholarships, contact STEAM Sports Foundation Executive Director Bob Dickinson at email@example.com.
STEAM Sports Foundation seeks funding to award scholarships to American Youth for programs that introduce them to Science, Technology, Engineering, Arts & Math through the lens of Sports.
By 2025, 80% of the job force will require some sort of STEM/STEAM education. In the tech industry alone, estimates are that 1.8 million jobs will go unfilled. As STEAM (science, technology, engineering, arts, and math) backgrounds become more essential to career opportunities in sports and entertainment, the STEAM Sports Foundation, is dedicated toward career development opportunities by creating scholarships for those who want to pursue sports & entertainment careers via STEAM education.
Recognizing workforce and economic development as integral parts of corporate growth, STEAM Sports Foundation works with companies, educators, and sports groups to develop initiatives around science, technology, engineering, arts and math that prepare and excite America’s youth in an effort to create tomorrow’s vibrant workforce.